- Release Date:1993-2019
- Developer:id Software+Daedalus'+Li$TeR+DustedPandemonic+mod make team
- Publisher:id Software+Daedalus'+Li$TeR+DustedPandemonic+mod make team
- Crack:Not required
System RequirementsCPU: x86/x64 1 Ghz or better
RAM: 128 MB and more
OS: Windows XP / Vista / 7 / 8 (8.1) / 10
Video Card: 64 MB VRAM and Shader Model 1.0/2.0/3.0
Free Disk Space: 2 GB
Description"Complex doom" is one of the most ambitious mods for the first two parts of the game "Doom". Mod created by a player under the nickname Daedalus.
The main feature of the mod is a random spawn of enemies. For each monster in the original game, there are several different variations, and each time you restart the level (except for loading saves), the set of monsters is generated again. For example, a zombie with a shotgun can be replaced by a double-barreled zombie or a zombie with an automatic shotgun. Also, the mod adds a lot of new weapons, replaces the old, some barrels appear reloading. And, finally, an inventory system with consumable items (portable first-aid kits, armor sets, bags of ammunition, etc.) was introduced, which could fall out of killed enemies with some chance.
LSD - (LCA (Legendary Complex Add-on), RandomMonsters, HEM and some other add-ons), Dusted's addon, are add-ons for the "Complex Doom" mod, adding new variations of monsters, new weapons, and, most importantly, legendary versions of all monsters, legendary weapons and legendary items (armor, health sphere, ultrasphere, sphere of ammunition, etc.).
Legendary enemies are many times stronger than any ordinary monsters and immune to the damage of legendary weapons. Each legendary monster has its own unique musical composition, which begins to sound for all players, if the monster was alarmed.
Gameplay Trailer Doom - Complex Doom